понеделник, 17 март 2014 г.
The Witcher 2
Watch Dogs
сряда, 12 март 2014 г.
Dying Light "Run Boy Run"
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"Thug and Ram".
The Evil Within
'''''The Evil Within''''', known in Japan as {{nihongo|'''''Psychobreak'''''|サイコブレイク|Saikobureiku}}, is an upcoming [[survival horror]] [[video game]], being developed by Japanese studio [[Tango Gameworks]] and published by [[Bethesda Softworks]] for [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]] and [[Xbox One]]. ==Gameplay== When Detective Sebastian Castellanos and his partners, Joseph Oda and Julie "Kid" Kidman, rush to the scene of a gruesome mass murder, a mysterious, powerful force is lying in wait for them. Witnessing the killing of fellow police officers one after another, Sebastian is then attacked and loses consciousness. Waking up in a land where monsters are wandering about, Sebastian has to fight his way through a world of death and its close friend madness in order to understand what’s going on. Sebastian has to face his fears in order to survive on a journey to discover what lies in the shadows of that mysterious force. The game was revealed in April 2012 under the working title "Project Zwei", with [[Shinji Mikami]] attached as director.On April 15, 2013, and over the next few days, [[Bethesda Softworks]] revealed a series of short cryptic videos teasing the new game,officially announcing it on April 19, 2013, revealing the title, the platforms it will be released on, and a [[live action]] teaser trailer.A second trailer was released on September 17, 2013.On February 14, 2014 it was announced that the game would be released on August 26, 2014 in North America.
Tomb Raider Definitive Edition
'''''Tomb Raider''''' is a 2013 [[Action-adventure game|action-adventure]] [[video game]] published by [[Square Enix]]. ''Tomb Raider'' is the fifth title developed by [[Crystal Dynamics]] in the [[Tomb Raider|''Tomb Raider'' franchise]]. As the first entry in a new ''Tomb Raider'' continuity, the game is a that emphasises the reconstructed origins of the [Popular culture|culturally] influential lead character [[Lara Croft]].''Tomb Raider'' was released on 5 March 2013 for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]], and on 23 January 2014 for [[Mac OS X]]. Crystal Dynamics began development of ''Tomb Raider'' soon after the release of ''[[Tomb Raider: Underworld]]'' in 2008. Rather than a sequel, the team decided to completely reboot the series, establishing the origins of Lara Croft for the second time, following ''[[Tomb Raider: Legend]]''. ''Tomb Raider'' is set on [[Yamatai]], an island from which Lara Croft must save her friends and escape while being hunted down by a malevolent cult. Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first game in the series to have multiplayer and the first game to be published by Square Enix, after the latter's acquisition of [[Eidos Interactive]] in 2009. [[Camilla Luddington]] was announced to voice and perform as Lara Croft in 2010, replacing [[Keeley Hawes]]. After a delayed release from late 2012 to March 2013, ''Tomb Raider'' received much anticipation and hype.Upon release, the game received critical acclaim, with critics praising the graphics, the gameplay, Luddington's performance as Lara, and Lara's characterization and development, although the addition of the multiplayer mode was criticised. ''Tomb Raider'' sold one million copies within 48 hours of its release, and has sold nearly 6 million copies as of 6 March 2014. An updated version, ''Tomb Raider: Definitive Edition'', was released in North America on 28 January 2014 and in Europe on 31 January 2014 for [[PlayStation 4]] and [[Xbox One]] containing all features and DLC. == Gameplay == [[File:Tomb Raider 2013 screenshot.jpg|thumb|left|Gameplay screenshot of Lara creating a makeshift [[zipline]].]] ''Tomb Raider'' is presented in [[Third-person shooter|third-person perspective]], and the player takes control of the lead character, Lara Croft. The game uses an interconnected [[Level (video gaming)|hub]]-and-spoke model that combines [[action-adventure game|action-adventure]], exploration, and [[survival horror|survival]] mechanics.Lara can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. Many of Lara's moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth gameplay. [[Quick Time Events]] are scattered at regular intervals throughout the game, often appearing at crucial or fast-moving points in the game's plot, such as two early ones where Lara has to extract a shard of metal from her side, then later escape a collapsing cave.The combat of the game borrows multiple elements from the ''[[Uncharted]]'' series, with the player having the ability to free-aim Lara's bow and the guns she salvages, engage in close-quarter combat and perform stealth kills.Added to Lara's abilities is Survival Instinct, a mode where enemies, collectables and objects pivotal to environmental puzzles will be highlighted for the player. The game also incorporates [[Role-playing video game|RPG]] elements: as the player progresses through the game, they earn experience points from performing certain actions and completing in-game challenges linked with hunting, exploring and combat: this enables Lara Croft's skills and abilities to be upgraded in specific ways, such as giving her more storage capacity for arrows and ammunition. Players can also upgrade and customize weapons using salvage collected across the island. There is also a character progression mechanic in the game: better items, weapons and equipment is gained as the player progresses, though the appearance of most of these items is closely linked to events in the story. Karl Stewart said that the game's campaign lasts between 12 and 15 hours. Along with the main story, players will have the chance to do multiple side quests, explore the island, revisit locations, and search for challenge tombs. === Multiplayer === ''Tomb Raider'' also includes an option for players to compete with each other in several multiplayer maps, a first for the series.In each multiplayer match, there are two enemy teams: four survivors and four scavengers, and there are three types of games for multiplayer to compete in, played in five different maps: the modes are Team Deathmatch, Private Rescue and Cry for Help.The first mode is a simple [[Player versus player|PvP]] combat scenario, with teams pitted against each other, and the winning team being the one to kill of the opposing team in three separate matches. In the second mode, the "survivors" team must take medical supplies to a specific point on the map, while the "scavengers" must reach a certain number of kills, both within a ten-minute time limit.The third mode, Cry for Help, involves the "survivors" exploring the maps and retrieving batteries for defended radio beacons while being hunted by the "scavengers".Across all three modes, weapons and destroyable environments from the single-player campaign are carried over.
Dark Souls II
==Gameplay== Similar to the previous title, players customize the gender and physical features of their character in addition to choosing a starting class, which determine the stats and equipment that the player begins with, and a starting gift. From a third-person perspective, players explore a continuous, open world that is roughly the same size as the original game, but with more freedom in how the player can progress. Akin to the notorious difficulty of its predecessor, players are confronted by a persistently hostile environment with unrelenting enemies and bosses – death is a central theme. As enemies are defeated, souls are accumulated, acting as both a currency and means to increase attributes. Similar to its predecessor, its story telling is told through detailed item descriptions and NPC interaction. One major difference in difficulty is enemies are not eternal. After enemies are defeated a set number of times within a players game, they disappear, allowing players to eventually advance through trial and error. Multiplayer again features heavily in Dark Souls 2. In addition to the previous uses of multiplayer, where up to 2 players can join a third to proceed through the game up to defeating a boss, several other options have been added. Players can join other multiplayer games in human form, and players who want to participate in multiplayer PVP can also leave dark spirit summoning signs as a form of honorable combat. Specific areas also allow for sparring, with neither player being penalized for a defeat. Several areas, mostly for covenants, also include being summoned as a "gray spirit" to defend or invade the specific region for specific rewards and progression within the covenant. For example, the player can join the Bellringer covenant, to defend the in-game region of Luna Belfry. Part of the equipment for joining the covenant is a ring that will automatically summon the player to defend the bell from other players if they are in a region near the bell.
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